That's arguably where the realism ends though, as some of the action in Modern Warfare 2 is preposterous. The game is essentially one jaw-dropping set piece after another, with the occasional scripted event ensuring that the story -thin as it is - continues in the obligatory absurd fashion. You certainly can't argue with the variety, which sees you variously tapping into American paranoia by protecting the streets of Washington from invading Russians, or tearing round an oil rig rescuing hostages, with a neat slow-motion effect requiring you to kill the captors before they execute their prisoners.
With shorter missions than COD4 you should able to complete the campaign in less than 10 hours, the brevity being something of a Call Of Duty trademark. That said, such is the intensity of the experience, you probably wouldn't want it any longer, as it's a genuinely nerve-shredding business. There's often talk of emotion in games, but Modem Warfare 2 has no truck with such concepts, instead it delivers a sheer adrenaline rush that genuinely makes your heart beat faster, often causes you to contort your face, and frequently invites the emission of venomous language.
Given the hype that we've had to endure over the past year or so, living up to it was always going to be a difficult task. Short of the game actually fellating you, it was virtually impossible to fully meet our expectations.
That's not to say it isn't an astonishing game - there are moments that will cause your jaw to drop - but in many ways it becomes apparent that COD4 was the genuine breakthrough title. What Infinity Ward have done with the sequel is to ramp up the action to such intense levels that you can't help but be overcome by it. This game is an irresistible assault on the senses that'll have you bucking in front of your monitor for the duration of the single-player campaign.
Of course the purists will scoff at such fripperies in favour of the seminal multiplayer mode, which builds on the foundations laid by the original, despite the lack of dedicated servers. While you could feasibly drag the campaign out over a week, the multiplayer could arguably last years.
And that's before you consider the all-new Special Ops mode, a series of brief missions culled from the main campaign and playable either solo or in two-player co-op.
Modem Warfare 2 isn't an unreasonable package then, and all things taken into account, a game that you should probably consider owning if you have any interest whatsoever in the military FPS genre. It may be more of the same, albeit with a more ludicrous approach to warfare, but as a technical achievement it's largely unrivalled, with gameplay that is rarely less than ferocious, a rousing soundtrack, and voice-acting that manfully manages to carry off the cheesecake one-liners. The hype for Modem Warfare 2 may have bordered on the hysterical and at least that's over , but Infinity Ward have largely delivered on its promises with something of a landmark title.
So it's a shame then that all anybody is going to talk about from now on, is that airport level. Browse games Game Portals. Call of Duty: Modern Warfare 2. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Download Call of Duty: Modern Warfare 2.
Software languages. Author Activision. Updated Over a year ago. Sometimes publishers take a little while to make this information available, so please check back in a few days to see if it has been updated. If you have any changelog info you can share with us, we'd love to hear from you! Head over to our Contact page and let us know. Call of Duty 2 is an award winning first person shooter video game released by Infinity Ward and released in several regions of the globe.
Like it. This one is a World War II game featuring the weapons and vehicles of the time. Despite being one of the earlier Call.
In this game, the main character is an agent tasked with putting a stop to the gruesome World War III. Developed by Innerl. And it all comes flooding back.
One of the many triumphs of Call Of Duty silly traipsing around manor houses and dams aside was that everything felt real. Call of Duty 2 kicks this up more than a few notches. A farmhouse feels like a farmhouse, a beach feels like a beach, a battle raging through a town feels like a true degree panorama of hell. Any other game would have a gaggle of Nazis mooching around at the end of a corridor -but here you can never tell where the boundaries of a map begin or end - you may as well be standing in real smouldering ruins in real locations.
More than ever COD2 sees Infinity Ward throwing the veil of faux-non-linearity over their levels - with different pathways, realistic street networks and gameplay that refuses to be relentlessly forwardpushing - often backtracking or having you pinned down in specific areas. It works wonderfully, and when I played through the fiendishly hard Pointe Du Hoc beach landing and cliff climbing level, I must have careered over it at least five times in markedly different ways before finally made it across - taking detours through bunkers, collapsing tunnels, gun emplacements, bomb holes, trenches and around ragdoll Germans doing backflips.
Not daring to stick my ahead above ground level once, this game is merciless, and far more so than the last offering. Adding to the increased feeling of realism is the Al. And don't worry, this time I'm not going to launch into another F.
This game ROxxors! Although, then again, there was a moment in the Russian campaign in which four Nazis did push forward down the opposite side of the street while I was otherwise occupied, unhurriedly chucking a grenade as they did so, at which point that was exactly what I said.
The Al of COD2 propels it above and beyond its predecessor since it brings a real feeling of organic battle - the activity of friend and foe alike don't need to be scripted anymore. Away from the scampering down side-streets and the more intuitive ways that Allies use cover, this means that there are far fewer moments in which everyone stands around waiting for you to cross an invisible marker and even, miracle of miracles, enemies that get shot by a hand other than your own.
Many a time I found myself standing in the open without hope or cover, in front of a German with a raised gun - only to be saved at the last second by a blast from a friend hiding behind a nearby barrel. This, however, works both ways. With more and more comrades tumbling around you the longer you leave a machine-gun post on the opposite side of a Libyan marketplace manned by the enemy, the more Call Of Duty intensity goes through the roof. When you tot in the restrained, yet still spectacular, ragdolls - even more so.
While we're on the Al though, I ought to highlight a slight concern that may hinder what I consider to be COD2's unstoppable rise to greatness - the much vaunted battle chatter system. In its more mundane parts, it works and works well -if a little over-reliant in the North African chapters on having Cockneys shouting stuff like "Die you dirty Jerry-rotter! But I digress. While fighting through a Russian city mission, itself a work of wonder, and attempting to reassemble a broken communications cable, my comrades were getting extremely twitchy.
Perhaps when playing through completed code I'll start to learn the way the chatter relates to gameplay a bit more - maybe then it'll convince me. But until then the jury is sitting in another room and eating sandwiches, paid for by you, the tax-payer. But let's have a poke around this Russian level I'm outlining, as it's pretty special. The helpless feeling of being ill-equipped and, indeed, unarmed that COD nailed so hard in the opening Russian chapters certainly wasn't on show in the level that I played -if anything, the game encourages you to swap between friendly and enemy weapons far more than either its progenitor or its pro-progenitor Medal of Honor: Allied Assault.
Then again, there's more chaos and thereby more bullets needed to deal with it - at least in the chunk of warfare 1 played. At the start you're doing stuff like creeping into what in pre-war would have been the basement of a gutted house, and looking up at three outcrops of what were once floors, each packed with Nazis.
It becomes clear that Infinity Ward has taken its established melding of war-torn images and iconography with level design on a few more paces than its last tour of duty.
Moving on though, despite suffering heavy losses, myself being the culprit of an accidental friendly kill on more than one occasion, we pushed the enemy back far enough to restore the communications line - and the word was given to take sticky bombs and return to the scene of my earlier hiding-under-a-desk escapade, to deal with patrolling tanks that had cut in behind our advance. Crouching behind scenery, running, ducking and throwing smoke grenades to mask my progress, I made it back.
Sneaking up behind a big metal thing I'm not going to pretend I know what kind of tank it was - it was German and had guns on it , I attached my explosives to its tracks. And this is where it was hammered home to me, even more than my initial North African scrambles of shit-pantery, why I'm set to adore COD2.
Other games would lie content to say, "Wow. There goes the tank in a big explosion. Level over. Have a banana. And a medal. But that's not enough for Infinity Ward. No, the tank is still just as dangerous as it ever was. Its tracks blown off, it still nigh-on pulverised me as I scampered from the scene, and while it was merrily spraying the desolate block of flats I took cover behind, it was only when I nudged myself very slightly around a comer that I saw two Allies sprinting up to it, leaping on top, wrenching open its lid Will, tanks don't have lids - Ed and chucking a grenade in - the ensuing explosion killing one of the poor Ruskies as he ran away.
Scripted yes, genius also. It's not just this, though. The levels of C0D2 that I played were permeated by wonderful little touches of profound texture that lie far deeper than its predecessor - women fighting for the Russian resistance, German commandants letting off feeble blasts with a pistol in their dying breaths, propaganda leeching out of Nazi loudspeakers.
Most notably, though, in the earlier stages of the D-Day level, I noticed that a victim of one of my grenades was a little pudgy around the edges - fat even. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam.
Learn how your comment data is processed.
0コメント